Hidden Space (Open Source) News (TVProjects) http://tvprojects.no-ip.org/~tvproj/projects/2-Simulation/16-Hidden_Space_Open_Source/ en-us TVProjects Threaded keyboard input with custom key assignment !! http://tvprojects.no-ip.org/~tvproj/projects/2-Simulation/16-Hidden_Space_Open_Source/news/29-Threaded_keyboard_input_with_custom_key_assignment Oh my, this is going to be ..... I've read the wiki article by 'Omnigames' (Nice and solid little article) which is of course basic but then i've stumbled (actually it's the very next article in the wiki) on EagleEyes 'Key Binding system' (Very informative EE, thanks) and it kinda hit me right then. So i'm  making all non-drawing actions in the game work on their own thread and for this i'm into delegates for assigning custom routines for keyboard and mouse events. It shouldn't cause any ... Fri, 02 May 2008 10:26:48 -0700 16-29 Beam em' out Scottie !!! http://tvprojects.no-ip.org/~tvproj/projects/2-Simulation/16-Hidden_Space_Open_Source/news/24-Beam_em_out_Scottie_ Well, i've come to a decision regarding fire hit. Weapons are PULSE like and not PROJECTILE like. They're plain good old laser (don't know how i'm gonna call it int the game though) cannons which, conviniently for me, travel instantly so an accurate ray collision test is more than enough to check for hits. Anyway, the collisions between 100 firing ships is not something i want inside the render loop. So i liten the check in the following way. .. 1. Thanks to Hypnotron & RaineC, wiki has a... Thu, 17 Apr 2008 08:37:31 -0700 16-24 System ready ... no more Planner just Doer !!! http://tvprojects.no-ip.org/~tvproj/projects/2-Simulation/16-Hidden_Space_Open_Source/news/22-System_ready__no_more_Planner_just_Doer_ I finally got my new PC up and running and i got close to 1000 fps with 1001 meshes flying around, aprox 17.000 polys. Well, it is time to start coding now and i have decided to be a bit more agressive and reduce (if not kill) the planning stage to a min. Having gainned precious knowledge on TV, since 6.2, and after literally eating out the entire net for maths and other relating stuff, i feel m... Tue, 15 Apr 2008 00:22:03 -0700 16-22 Got a better machine .. http://tvprojects.no-ip.org/~tvproj/projects/2-Simulation/16-Hidden_Space_Open_Source/news/19-Got_a_better_machine_ Well, i've been thinking of it for quite sometime now and i finally took the big (sort of) step to buy a new system. Nothing extreme though but a current to low end with 2Gigs HyperXCore 2 duo2.33, nVidia 8600GTS, WinXP. I'm gonna test performance today, after i set it up. It cost me around 700$ and i woudn't really bought if my my old the board (i think) didn't keep throwing B... Sat, 12 Apr 2008 03:04:25 -0700 16-19 Threads, Threads, Threads ... http://tvprojects.no-ip.org/~tvproj/projects/2-Simulation/16-Hidden_Space_Open_Source/news/18-Threads_Threads_Threads_ I've read several posts on the forums about Threading with TV3D and i though i try that. It's really something. I've created another thread to handle collisions avoidance and it worked like a charm, with brute force mathematical collision check (no optimizations) between 1000 objects (1.000.000 calculations) and it takes ~1sec at a 2Ghz Core 2 Duo. A brief test though, showed that position calculations inside a thread result in jittering motion, so i've removed all the position calculations fr... Fri, 11 Apr 2008 07:15:46 -0700 16-18 My fun, Your fun, Everyones fun. http://tvprojects.no-ip.org/~tvproj/projects/2-Simulation/16-Hidden_Space_Open_Source/news/16-My_fun_Your_fun_Everyones_fun I'm starting this game for my personnal entertainment only. It's not a trade-explore style game because that would mean a lot of research about economics and stuff like that (which is not bad but i don't have the time). My little game is mostly a short (sort of) story about bad aliens that are out to get us. Well, it starts kinda like in Freelancer but it's mostly a combat game with no trading or any other... Thu, 10 Apr 2008 08:13:19 -0700 16-16