TVProjects News http://tvprojects.no-ip.org/~tvproj/ en-us TVProjects YouTube movies can now be embedded [TVProjects] http://tvprojects.no-ip.org/~tvproj/projects/4-Other/9-TVProjects/news/41-YouTube_movies_can_now_be_embedded YouTube movies can be embedded in news using BBCode: [youtube]Movie URL[/youtube] Thanks Ryan for the suggestions.   Fri, 16 Oct 2009 02:39:39 -0700 9-41 More Progress [LostWorlds Map Editor 8] http://tvprojects.no-ip.org/~tvproj/projects/3-Tools/12-LostWorlds_Map_Editor_8/news/40-More_Progress This site is disappointingly unpopular lately, I feel like I need to breathe some life back into it.  Anyways, I figure I may as well keep progress posted on here, seeing as it was made for that and I got rid of my old website, so I guess this is my new blog. I have been adding a bunch of things to the map editor, as well as fixing whatever bugs that are still hiding deep within the code of this beast.  I took a nice break from development, and now I feel refreshed and efficient aga... Sun, 27 Sep 2009 23:10:00 -0700 12-40 Project development [Kaleidoscope Online] http://tvprojects.no-ip.org/~tvproj/projects/9-MMORPG/30-Kaleidoscope_Online/news/39-Project_development Project development started. Sun, 27 Sep 2009 10:06:50 -0700 30-39 Updated Link [3D Map Editor 2.0] http://tvprojects.no-ip.org/~tvproj/projects/3-Tools/29-3D_Map_Editor_20/news/38-Updated_Link   http://www.filefactory.com/file/ahcf47h/n/3D_Map_Editor_2_0_rar - The Paint on land and delete paint buttons now have icons - Took out the text on the main app that has the path of a picture you click - added a help file viewer to app that will be used for html help file - Removed some debug prints (those make memory leaks)   Thu, 09 Jul 2009 21:05:24 -0700 29-38 Website [3D Map Editor 2.0] http://tvprojects.no-ip.org/~tvproj/projects/3-Tools/29-3D_Map_Editor_20/news/37-Website http://3dmapeditor20.no-ip.org Tue, 07 Jul 2009 22:55:36 -0700 29-37 First Version [3D Map Editor 2.0] http://tvprojects.no-ip.org/~tvproj/projects/3-Tools/29-3D_Map_Editor_20/news/36-First_Version The first version of the beta is ready to be used and tested, there are a few bugs but you can download it at http://www.filefactory.com/file/ahb560e/n/3D_Map_Editor_3_0_Beta_rar Tue, 07 Jul 2009 22:47:37 -0700 29-36 Some Updates [LostWorlds Map Editor 8] http://tvprojects.no-ip.org/~tvproj/projects/3-Tools/12-LostWorlds_Map_Editor_8/news/35-Some_Updates TVProjects seems to be a bit quiet lately, so i thought I'd post a few new pictures and update some project info, etc. After nearly two and a half years in development (on and off, but mostly on), the editor is finally almost done.  It features a good number of objects, just about every object in TV.  The UI is very simple and streamlined, and the entire construction of the program feels very sturdy, an important factor in comfortable editing. But enough advertising... if you're ... Mon, 29 Jun 2009 18:30:00 -0700 12-35 Driving Simulator starting............. [Driving Simulator ] http://tvprojects.no-ip.org/~tvproj/projects/2-Simulation/27-Driving_Simulator_/news/34-Driving_Simulator_starting Any one can join my project if u r realy interesting. Wed, 17 Jun 2009 05:17:35 -0700 27-34 Geonardo 1.1 World Editor Released! [GeoWorld API and Editors] http://tvprojects.no-ip.org/~tvproj/projects/3-Tools/25-GeoWorld_API_and_Editors/news/33-Geonardo_11_World_Editor_Released If you have any comments, suggestions, demo's, questions or needs, please contact us over at zepadev.net!   DOWNLOAD: http:www.zepadev.net Special Thanks to: AriusEso (Geoff Wilson),Sylvain , Almaris, Goglay, Mithian (John Rodenburg), Crim (Jack Bray), Zaknafein (Renaud Bédard), Blindsided, JohnB2 (John Brewer) and the Truevision Community. Version 1.1 Release notes -------------------------------------------------- Fixed lighting issues with materials. Fixed Selection zOrder ... Thu, 07 Aug 2008 05:49:35 -0700 25-33 nVidia PhysX Support [Speedball] http://tvprojects.no-ip.org/~tvproj/projects/13-Other/24-Speedball/news/32-nVidia_PhysX_Support Today we proudly announce the physics engine behind the game - nVidia PhysX (earlier: AGEIA PhysX). As being built upon 100% physics based, the game MUST support various kinds of different physics related calculations at a reasonable framerate. But instead of using Havok, we decided to go with PhysX, because of two reasons: 1) Users with a PhysX-enabled GPU or an additional PhysX Card will notice a huge improvement of speed during scenes with a huge load of physical calculations. 2) Havok (in ... Tue, 03 Jun 2008 08:48:36 -0700 24-32