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GeoWorld API and Editors
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Geonardo 1.1 World Editor Released!
07/08/08 05:49:35  GeoWorld API and Editors

GeoWorld API and Editors
GeoWorld API and Editors

If you have any comments, suggestions, demo's, questions or needs, please contact us over at zepadev.net!

DOWNLOAD: http:www.zepadev.net

Special Thanks to:
AriusEso (Geoff Wilson),Sylvain , Almaris, Goglay, Mithian (John Rodenburg), Crim (Jack Bray), Zaknafein (Renaud Bédard), Blindsided, JohnB2 (John Brewer) and the Truevision Community.

Version 1.1 Release notes
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Fixed lighting issues with materials.
Fixed Selection zOrder on Mesh/Actor selection editing.
Fixed Erasing selections would sometimes take several passes this has been fixed.
Fixed crash on manipulation of unloaded landscape vertices.
Fixed removing all of a selected foilage from the landscapes.
Added litbysun switch on special effects.
Added ramping to last selection point under filters.
Added erasing selections from splatting layers (custom only).
Added a boundary system for blocking off cotnent.
Added markers for Effects, Sounds, and Bounding boxes with labels.
Added a Shader Manager and integration pipeline.
Added several new special effects and shaders (TreeAnimation, Bloom, Falling leaves and more).
Added the Actor sub-systems (animtaions, texturing, attachments and more).
Added the Actor Animation browser.
Added Selected Viewport render.
Added Selection cirlce (shows pathing of collision box on selections of mesh and actors).
Added New release notes screen.
Added Saving and Loading of Selections
Added a new SceneManagerClass for better control over rendering Mesh and Actor over paged landscapes.
Added the AI grid and node creation system for Actor and Pathfind AI.
Added an AIAgent Class (More on this in 1.2).
Added Stencil shadow support.
Updated texture pipeline for better integration with models and mesh.
Updated better stats UI layout on minimap.
Updated Water generation and waving effects
Updated the User interface.
Updated the lighting system (better blending with sun effects and fog).
Updated the Mesh Class to handle the new texture pipeline.

 
 
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