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TVSceneManager
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TVSceneManager

www.tvsm.co.cc

Fast and lightweight programming extension for TrueVision3D 3D engine that widens and facilitates managing of scenes and objects in 3D applications. It introduces space partitioning based on simple median 3D-Trees, thus increasing performance of rendering and collision checking. It's a good solution for massive and complex 3D worlds. The library is seperately coded in C++ and C# (for .NET languages), and it's provided in compiled form as static library for C++ and DLL for .NET, which can be used freely in developing any kind of software, commercial and non-commercial.

Main features:

  • median KD-Tree space partioning
  • fast(er) frustum culling
  • automatically managed GPU based occlusion culling
  • fast(er) collision checking
  • testing collision on AABB bounding-boxes with ray, point, AABB or sphere
  • no pre-calculation, everything is real-time, only scene boundings are pre-determined
  • retrieving visible objects for manual use
  • library is generic, allows custom scene objects (or extend TV3D objects)
  • unlimited number of scenes and objects in any scene

Team:
arrow GD (Project Leader)
arrow Raine (Project Leader)
Subscribing: (2 subscribers)
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18/05/08 14:26:48


Yep. Go and download it.
http://www.tvsm.co.cc
 
18/04/08 11:14:09


Roberto and I have almost finished doing .NET version 0.85. Since it depends on some recent TV3D bug fixes, release date of 0.85 is bound to wait the release of new TV3D DLL.

I'm waiting Roadmap on TVProjects to be done, so you can see what is finished and what is planned for TVSM. New features in 0.85 are:

better architecture, faster code, more dotNetty code

fixed collision bugs, faster ray-aabb test
ParticlesObject - wrapping TVParticleSystem
LandscapeObject - wrapping TVLandscape
cu...
 
10/04/08 14:05:58


I was busy last month but next week I'll continue to work on the project so you can expect some new good stuff like landscape occlusion culling, cull auto mode, easy shadow mapping, static mesh LOD system, etc.