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LostWorlds Map Editor 8
The eighth complete remake of the original LostWorlds Map Editor. Finally, a perfect combination of features, flexibility, customization, and ease of use. The editor entirely neutral, not built around a specific game and is usable for almost any project.
Team:
RuntimeError101 (Project Leader)Subscribing: (1 subscribers)
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Project Overview
A complex editor with extreme power and ease of use.
Features Include:
- Support for almost every single property and feature for most TV objects:
- Actor
- Mesh
- Landscape
- Light
- Entity (Path/Vectors)
- Particle System
- Water
- Minimeshes
- Shapes (Primitives, Text, Wall/Floor, etc.)
- Textures/Texture Cycles
- Materials
- Shaders
- Variables (Stores any user defined value)
- Files (Stores any file inside map)
- Special editing modes
- Terrain Sculpting
- Features preset brushes as well as support for custom
user brushes - Ability to save as native TVL or as a greyscale heightmap
- Many more options to model landscapes with ease
and flexibility
- Features preset brushes as well as support for custom
- Terrain Painting
- Uses same brushes as sculpting to paint alphamaps
onto the terrain - Fast and precise algorithm to easily create great
looking alphamaps for landscape texture splatting - Save alphamaps as native DDS texture with alpha
- Uses same brushes as sculpting to paint alphamaps
- Minimesh/Entity Placement
- Easily place entities or minimeshes on any surface, with
the option to align minimeshes to them - Continuous drawing allows "painting" objects quickly
Generate random scale and rotation for minimeshes
as they are painted
- Easily place entities or minimeshes on any surface, with
- Manipulation
- Easily move, rotate, and scale any object with the intuitive
and precise widget - Snapping to a defined multiple for exact movement
- Easily move, rotate, and scale any object with the intuitive
- Terrain Sculpting
- Easy object management
- All objects can be named and sorted into folders for organized scene
management - Data objects (textures, materials, etc.) can automatically update their
references inside other objects when renamed - Quick cut, copy, and paste for rapid object creation
- All objects can be named and sorted into folders for organized scene
- Flexible plugin interface
- Many standard plugins come with the editor, including:
- Mouse Picking Utility
- Landscape Perlin Noise
- Road Generator
- Various Object Utiltities
- Many more...
- Mouse Picking Utility
- Easy to use dll provides access most objects, properties, and functions
- Many standard plugins come with the editor, including:
- More...todo
27/09/09 23:10:00
This site is disappointingly unpopular lately, I feel like I need to breathe some life back into it. Anyways, I figure I may as well keep progress posted on here, seeing as it was made for that and I got rid of my old website, so I guess this is my new blog.
I have been adding a bunch of things to the map editor, as well as fixing whatever bugs that are still hiding deep within the code of this beast. I took a nice break from development, and now I feel refreshed and efficient aga...
29/06/09 18:30:00
TVProjects seems to be a bit quiet lately, so i thought I'd post a few new pictures and update some project info, etc.
After nearly two and a half years in development (on and off, but mostly on), the editor is finally almost done. It features a good number of objects, just about every object in TV. The UI is very simple and streamlined, and the entire construction of the program feels very sturdy, an important factor in comfortable editing.
But enough advertising... if you're ...


