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nVidia PhysX Support
03/06/08 08:48:36 Speedball

Today we proudly announce the physics engine behind the game - nVidia PhysX (earlier: AGEIA PhysX).
As being built upon 100% physics based, the game MUST support various kinds of different physics related calculations at a reasonable framerate.
But instead of using Havok, we decided to go with PhysX, because of two reasons:
1) Users with a PhysX-enabled GPU or an additional PhysX Card will notice a huge improvement of speed during scenes with a huge load of physical calculations.
2) Havok (in the free version, as we're an independent Developer) only supports basic Physics and Animation, but leaves out advanced features like Fluids and Cloth (of whom Cloth will play an important role in gameplay).
Greets,
Philipp //Lead Developer
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