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Speedball
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Speedball

Speedball is a 100% physics-based racing game.
Every object (which includes scenery, the racing track AND the Player) acts just like in the real world thanks to nVidia PhysX powered physics procession.

More to be announced soon...

Team:
arrow Christoph680 (Project Leader)
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03/06/08 08:48:36


Today we proudly announce the physics engine behind the game - nVidia PhysX (earlier: AGEIA PhysX).
As being built upon 100% physics based, the game MUST support various kinds of different physics related calculations at a reasonable framerate.
But instead of using Havok, we decided to go with PhysX, because of two reasons:
1) Users with a PhysX-enabled GPU or an additional PhysX Card will notice a huge improvement of speed during scenes with a huge load of physical calculations.
2) Havok (in ...