
This site allows TrueVision3D developers to open a blog, and post their development progress, screenshots and files of their projects.

The eighth complete remake of the original LostWorlds Map Editor. Finally, a perfect combination of features, flexibility, customization, and ease of use. The editor entirely neutral, not built around a specific game and is usable for almost any project.

3D Map Editor 2.0 Is a free truevision3D terrain editor that supports, texture splatting, terrian data files, dynamic texturing (painting ) and dynamic landscape sculpting with a easy to use interface. It will aslo have the ability to add water, edit the skybox, and so much more. It is a milestone from a project that will soon be on its way .

Here this project is trying to create a realistic environment using landspace, Sky, Tree, road, lot of house and store, Animation object etc. main purpose is to leran driving safety in home for new lernear.

The Mana framework is a C# based abstraction layer to various game engine components. The main goal is to simplify many development tasks within game development and make creating games using TrueVision even faster.
Geoworld is an API based on the TV3D SDK and Directx9, it requires SM1.0+
Geoworld is a World builder, ontent system, actor manager, collision system, AI system with a World Editor. It's bascially a full blown Editor (Geonardo) for making an outdoor game and was built using its API (Geoworld).
Geonardo was built on the Geoworld API in order to demonstrate its capabilites and offer a visual tool for making a world with GeoWorld's API. Geonardo and Geoworld are more than a world editor, its a content system and entire game platform for making Single Player and online Outdoor/Indoor style games.
Check out more over at www.zepadev.net and get your copy now!

Speedball is a 100% physics-based racing game.
Every object (which includes scenery, the racing track AND the Player) acts just like in the real world thanks to nVidia PhysX powered physics procession.
More to be announced soon...

Mech Era Online is the new Free-To-Play MMORPG frm Soganatsu Studios.
Be sure to check out more at http://mech-era.com
Get ready.. Early 2009

www.tvsm.co.cc
Fast and lightweight programming extension for TrueVision3D 3D engine that widens and facilitates managing of scenes and objects in 3D applications. It introduces space partitioning based on simple median 3D-Trees, thus increasing performance of rendering and collision checking. It's a good solution for massive and complex 3D worlds. The library is seperately coded in C++ and C# (for .NET languages), and it's provided in compiled form as static library for C++ and DLL for .NET, which can be used freely in developing any kind of software, commercial and non-commercial.
Main features:

An open source, 1st person (changed from 3rd person) space combat simulation. The effort (updated from the state of 'Attempt' it was) is done with Visual Basic.NET 2005 and Truevision3D with extreme weight given to combat realism and tactical mayhem. Initially, the game will not have flashy graphics, effects & sounds and it will not make extended (or at all) use of many of the rendering engines capabilities because it's mostly action focused (good old shoot the bad, bad aliens. However, when all ingredients of Logic and Tactics are in place, the refinement will start with GUI, Models, textures, Billboards, shaders, (maybe physics, but i don't think so), sprites, particles, music, sfx and vocals.

An online RPG was played, An idea of getting back into programming started to come to mind, friends made a dare/bet, ... I TOOK IT!!
This project is about me, creating a playable prototype of a 3D MP (32 player) RPG - Diablo Style, before my private lan party mid august.
I have gotten comments from a lot of people, telling me I can't do it, "Why do you even bother?? :p", "Professional TEAMS hardly do that in months" , ...
But also good comments, comments with helpfull and motivating content (mostly on TV forums), people who would like to help me code when I have too little time.. (tnx, but I'll try to do it myself...)...
So, now that I'm planning stuff out on paper, I desided to create a TVPROJECTS project, so everyone can follow this prototype.
No money is involved in this bet, so I can only lose some honorz... ( :( )
I hope I can do this, and when the LAN starts, everything is ready, me and my friends just play...

Prytorian Defender is a tower defense style game set in a sci-fi world. Your mission is to place turrets to defend yourself against an onslaught of enemies on 30 maps with 6 different environments. In your arsenal you have cannon, gatling, laser, plasma and force field emitting towers plus mines and other useful bonuses.

I am currently creating a game and I hear a lot of people asking for code so for those who still program in TV6.2 -6.3 VB6 and C+ this will be for you. For those who have ported over to .NET and 6.5 this shouldn't be to hard to figure it out. I will give out code from my alpha that will be a big help to newbs and big development projects makers who just need it to work now. Im not asking for money or shouts just a high speed high quality product for everyone to use.

FreeTree is a library and application to create stunning trees and foliage for TV3D applications.

This is a beta 3D architectural cadd program geared towards drawing houses. Current state-allows drawing walls and forming corners, has snap and orthomode drawing features. source code only (tv6.3 at present.)

The Darktools have been created to shape up the world of Darkmana, with the possibility of use for other games. Boasting rich features, the Darktools have been built to be easy of use for a beginner while offering strong and powerful features to the seasoned ones. You can create your own maps, shape and paint the land, set the climatic conditions, populate the world with characters, structures, items, stories and quests. Creating the world of your dream has never been so easy!

Darkmana takes the best elements of today's action-adventure and role playing games and combines them into a marvelous single player experience. In this first chapter, you will find yourself immersed in a complete new world where political power is as strong as a thousand man army. Discover the secret of this powerful liquid known as the Darkmana, partake the plots, explore the world within the rich area-based maps and indulge yourself with unprecedented freedom and power that will surely influence the Preterra's future.

Sorry I don't have a real description ready yet. For now I'll just say that this project is a cross between Starfleet Command and Masters of Orion with some RPG elements mixed in. Stay tuned!
Glad to see TVProjects is back up again.





