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Welcome to TVProjects!
Your one stop site for TrueVision3D related projects.
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Projects News:

 
29/06/09 19:30:00  LostWorlds Map Editor 8

LostWorlds Map Editor 8
LostWorlds Map Editor 8
TVProjects seems to be a bit quiet lately, so i thought I'd post a few new pictures and update some project info, etc.

After nearly two and a half years in development (on and off, but mostly on ), the editor is finally almost done.  It features a good number of objects, just about every object in TV.  The UI is very simple and streamlined, and the entire construction of the program feels very sturdy, an important factor in comfortable editing.

But enough advertising... if you're i...

 
17/06/09 06:17:35  Driving Simulator

Driving Simulator
Driving Simulator
Any one can join my project if u r realy interesting.

 
07/08/08 06:49:35  GeoWorld API and Editors

GeoWorld API and Editors
GeoWorld API and Editors
If you have any comments, suggestions, demo's, questions or needs, please contact us over at zepadev.net!
 
DOWNLOAD: http:www.zepadev.net

Special Thanks to:
AriusEso
(Geoff Wilson),Sylvain , Almaris, Goglay, Mithian (John Rodenburg),
Crim (Jack Bray), Zaknafein (Renaud Bédard), Blindsided, JohnB2 (John
Brewer) and the Truevision Community.

Version 1.1 Release notes
--------------------------------------------------
Fixed lighting issues with materials.
Fixed Selection zOrder ...

 
03/06/08 09:48:36  Speedball

Speedball
Speedball
Today we proudly announce the physics engine behind the game - nVidia PhysX (earlier: AGEIA PhysX).
As being built upon 100% physics based, the game MUST support various kinds of different physics related calculations at a reasonable framerate.
But instead of using Havok, we decided to go with PhysX, because of two reasons:
1) Users with a PhysX-enabled GPU or an additional PhysX Card will notice a huge improvement of speed during scenes with a huge load of physical calculations.
2) Havok (in ...

 
31/05/08 04:42:45  Mech Era Online

Mech Era Online
Mech Era Online
In time there was a great struggle between man and reality. Man was so
scared of his reality that he took it to a new level, a level where he
could live on forever. As time went on the humans practiced and
experimented on combining the soul with machine. Bringing a new way of
life to the humans, a life that has no end. In the beginning this
seemed like a great gift given to the human race. Every human saw this
as a miracle and soon converted into a mechanoid that would continue
their life...

 
18/05/08 15:26:48  TVSceneManager

TVSceneManager
TVSceneManager
Yep. Go and download it.
http://www.tvsm.co.cc

 
02/05/08 11:26:48  Hidden Space (Open Source)

Hidden Space (Open Source)
Hidden Space (Open Source)
Oh my, this is going to be .....
I've read the wiki article by 'Omnigames' (Nice and solid little article) which is of course basic but then i've stumbled (actually it's the very next article in the wiki) on EagleEyes 'Key Binding system' (Very informative EE, thanks) and it kinda hit me right then. So i'm  making all non-drawing actions in the game work on their own thread and for this i'm into delegates for assigning custom routines for keyboard and mouse events. It shouldn't cause any ...

 
23/04/08 08:58:59  Prytorian Defender

Prytorian Defender
Prytorian Defender
Download current 0.72 version http://www.veus.se/PD/PD_Main.php and join the fighting now.

 
21/04/08 12:43:51  TVProjects

TVProjects
TVProjects
I fixed a bug in the project creation system. Now you can create projects.
Sorry for everyone who tried, I sent you a mail. I hope it fixed now.

 
18/04/08 12:14:09  TVSceneManager

TVSceneManager
TVSceneManager
Roberto and I have almost finished doing .NET version 0.85. Since it depends on some recent TV3D bug fixes, release date of 0.85 is bound to wait the release of new TV3D DLL.

I'm waiting Roadmap on TVProjects to be done, so you can see what is finished and what is planned for TVSM. New features in 0.85 are:

better architecture, faster code, more dotNetty code

fixed collision bugs, faster ray-aabb test
ParticlesObject - wrapping TVParticleSystem
LandscapeObject - wrapping TVLandscape
cu...